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Konu Konu: World of Warcraft: Classic will disappoin Yanıt YazYeni Konu Gönder
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Kayıt Tarihi: 13-Kasım-2019
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Gönderen: 22-Şubat-2021 Saat 07:36 | Kayıtlı IP Alıntı xysoom

World of Warcraft: Classic will disappoint you



It was especially charming of Blizzard to give BlizzCon
attendees early access to limited parts of World of
Warcraft: Classic, the long-awaited, official relaunch of
World of Warcraft as it was in the old days. Of course, I
find myself slightly horrified to realize that I’m
currently teaching university-age students who were four
or five years old when World of Warcraft first came out;
the game I joined during that long-ago summer is now a
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Reports have already streamed in from BlizzCon attendees:
Barrens Chat is back, and everyone’s making Chuck Norris
jokes at The Crossroads like it’s 2004. The relative
innocence of those days is a precious commodity in
itself. One of my fondest gaming memories ever was the
feeling that gripped me when I hopped a Hippogryph from
Rutheran Village to Auberdine; my first flight in a game
that seemed more boundless than anything I’d ever
played--even my beloved Morrowind. Those were the days
when my online gaming experiences were sprinkled with a
layer of faerie dust I took for granted.

This leads me to the inevitable wet blanket of a thesis:
I fear that World of Warcraft: Classic is unsustainable,
and will prove to be incapable of sustaining a meaningful
community of anyone other than those committed to burning
through the endgame. And even they will fade away after
triumphing over the last challenge in this deliberately
finite universe.

It owes its existence to nostalgia, yes, but also a
lingering sense among those old players who feel like the
game has traded away too much magic in the name of
accessibility. Magic conjured through tedium, of course.
40-man raids, ostentatiously huge questlines,
microscopically low drop rates, precious little in the
way of difficulty tuning--and, of course, those halcyon
days before you could send multiple packages in a single
mail. Technical skill was always confounded with
endurance, the willingness to farm, to fight RNGs stacked
against you without mercy.

This is now mythologized as peak-WoW, the days when the
game was its best and most thoroughly respected the
bleeding-edge raiders some still see as the game’s true
constituency.

Such ‘hardcore’ players forget that even in its
earliest days World of Warcraft was criticized by the
then-hardcore Everquest raiders for being too soft on its
players. Everything from rest XP to the instancing of
dungeons to drastically reducing the cost of death was
seen as an unforgivable concession to “QQing casuals.”
There’s a certain irony in this erstwhile nightmare of
“true gamers” acting as a rebuilt temple to ultimate
skill. One suspects that hard lessons will be learned
once the game goes live.
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